Better physics with roblox studio line force application
I've been messing around with roblox studio line force application lately to see how much it changes the way objects interact in a scene. If you've ever tried to make something move toward a specific point without using complex scripts or old-school BodyMovers, you probably know how frustrating it can get. Physics in Roblox can be a bit of a wild beast, but once you figure out how to point forces in the right direction, everything starts to click. ...